2021 Writing Internship- Die Gute Fabrik

Die Gute Fabrik are opening a call for applications to the first of three Writing & Narrative Design Internships supporting the process of the development of their next game.

Even if you haven’t worked professionally in games before, they encourage you to read the job listing and decide for yourself if you would be suitable for the role. This internship doesn’t require any past work experience with games, and they are ready to dedicate the necessary support and resources towards onboarding and mentorship for the candidate when they start.

Die Gute Fabrik are a Copenhagen-based story-driven game studio, who most recently worked on the multi-award-winning Mutazione.

They aim to draw inspiration from a variety of disciplines and histories, and to continue to push the boundaries of our ideas about what games can be; from multiplayer games based on folk play, to story-driven games which draw inspiration from soap operas, ensemble cast storytelling, television and theatre.

They make work which is driven by excellence, intentionality and care.

Note: While they are a Danish studio, they don’t require our internship applicants to be based in Denmark. The studio is run fully remotely, with a team made up of members who are spread out across the world. They’re happy for you to apply from anywhere, so long as at least four hours of your work day can overlap 9AM to 5PM Central European Standard Time (GMT+1).

The Role 

  • 5-7 month internship, starting in February
  • 2 days per week (ideally split over Monday-Wednesdays)
  • Entirely remote, crossing over with Copenhagen time 4 hours per day.
  • Paid the company-wide flat rate of 2900dkk per day or equivalent salary if based in Denmark.

Your job will be to support the operations of the Story department through:

  • Research
  • Drafting & editing documentation
  • Editing writing in Inky (no previous knowledge of Inky is necessary – they will teach you!)
  • Implementation of the work of the Story Department between Inky and Unity (no previous experience necessary)
  • Any other work that helps the Story Department develop content and collaborate with the wider team.
  • You will be managed by Story Lead Char Putney, and Creative Producer Ben Wilson, both of whom will be there to support you in the role.

On top of this you will receive:

  • Dedicated mentorship time each month – assessing your needs, and working out a programme of development and support that suits you.
  • Mentorship can be provided by one or several members of the team.
  • Access to paid online events which the company opens up to the team (i.e. online-run conferences in the era of COVID)
  • They recognise that there is a technological barrier to entry for many marginalised people attempting to work in games, so a work laptop will be provided that can comfortably run an industry-standard game engine. You will be able to keep this after the internship is finished.


  • Someone who can write well (no previously published/performed works necessary)
  • Someone with an interest in writing for games (no previous experience required) you don’t have to be someone who plays games in every spare hour of your time, or have all the most recent consoles, you just have to be interested in games storytelling as a form, and eager for the challenge of working within the medium.
  • Someone who is fluent in English, and comfortable communicating with a diverse and remote-only team.
  • Someone who can sync up with Copenhagen time, although it’s okay if this isn’t 10-6 every day.
  • Someone eager to learn, with support, including developing story-relevant skills in programs and tools such as Inky, Unity, version control software, and documentation and collaboration in e.g. Notion, Slack, Google Docs.
  • Someone eager to develop storytelling and writing skills in the context of video games. You could be transferring skills from other media such as TV, Film, Theatre, Literature, and you can be of any age.
  • Someone who broadens their perspectives. Die Gute Fabrik are committed to telling more diverse stories about the world, and having voices on board who can broaden their perspectives on the world helps us to achieve that goal.



December 7th



Contact Details


Published on:
24 Nov 2020


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